Review Games to Play for High School Students

Why should y'all utilise games equally review in your class?

-Games are fun, and examination review games are useful and AWESOME. Reviewing for an test can be an enlightening determinative assessment in and of itself. Before administering the examination you can run into what the students have retained. Every bit the review unfolds you tin identify weaknesses, analyze a misunderstanding and support students before they face the examination.

-Gamifying the review raises the stakes, the energy and the purchase-in for students. Plus, it can be a lot more fun for y'all! Here are a list of 9 games to get you lot rolling, plus some from around the web. Utilize them verbatim or modify to your classroom needs.

Let's Play!

PICTIONARY

This game is all most the stick figures

If you've never played this game information technology's super fun; and if you can't describe information technology's and then much better!

How it Works: In groups of 4 students pair up, two and two. One pair goes showtime. The drawer picks up a carte with a term on it — event, person, vocabulary, any you're reviewing. S(he) has 1 minute to draw clues and get their partner to estimate the correct answer. If said partner doesn't get the respond after a minute the other pair has a chance to endeavor and answer and steal the points. If they get the respond correct they get 5 points. Then the adjacent team has a turn. This continues for a prescribed corporeality of time. Whichever team has the most points at the end "wins".

Extensions: You can take the winning team for each grouping enter a playoff on the white board at the front end of the grade until you have the ultimate Pictionary Pair.

Materials & Prep: You need to create about 20-25 clues to play this game for most of the period. Type up the clues in a grid (or handwrite the terms if that's faster for you) and make enough copies for ane per grouping. They need to be cutting out and put into an envelope.

I'm not going to lie, this does takes a few minutes to do, depending on how many classes you have. However, think long term; you can save them to utilise next year. If you take a service pupil (I've landed 1 for the last couple of years — yay!) it'due south easier.

If y'all have small dry out erase white boards like these for each pair that's crawly, but not at all necessary. Simply cut up (more than cutting!) sheets of copy paper into 4s and utilize to depict on (you can even have students practice it at the before the game begins)

You will likewise need timers, which are super cheap on Amazon. Check them out hither. As an culling you can set a timer on your SMARTBoard and all groups volition work in the same timeframe. That's it, you're done.

PASSWORD

This is a REALLY one-time schoolhouse game, but perfect for review. Students go riled upwards when playing this — to the point where they sometimes shout out the answer for the other squad!

How it Works: Divide the class into 2 or 3 teams. You demand a student to exist the clue giver — they tin can rotate or chose i for the whole game. Team ane starts. The spokesman has a term/person/event they must try to get their team to say without saying any of the words in the reply. They give verbal clues every bit fast every bit possible until someone gets it. Then they quickly go to the next term. Team 1 has 2 minutes to get every bit many terms as possible. Then it'south Team ii's turn — same routine. Next up is Team three if you're using 3 teams. Rotate three or 4 times and add up the points for the winner. This is fast paced and fun and covers a lot of review.

Case (For French Revolution) Term: Louis 16. Clues: "Absolute monarch. Lived in a huge palace. He spent more than money than they could beget. He had his head cut off."

Materials & Prep: Y'all simply demand a stack of index cards.  Write words, terms, events, people, annihilation relevant to the review, one on each alphabetize card. Your need A LOT of alphabetize cards, at least 35, depending on how hard each term is to describe. Write down every inkling you can think of, then start googling the topic to get more or throw in terms from older units to refresh their recollection. When you create the alphabetize cards salve them to utilize year afterward year and class after course.

HEADS-UP

The game is the reverse of Password to a higher place. Instead of 1 person trying to get their team to say the respond only one person doesn't know the answer and the team has to get that single student to answer.

How it Works: The course is divided into ii or three teams. Team i goes first. Whoever is it must stand up in the forepart of the room for the whole squad to see them and hold up an index menu on their forehead, so everyone can see simply them. Alternatively, someone can write the term on the board backside the guesser. The team gives clues to endeavour and get "it" to guess correctly. As before long as they go the answer they get to the next inkling. Afterward a prescribed time (2-3 minutes) play stops and the adjacent team goes. You tin can do a determined amount of rounds (at least three) or menses of time.

Materials & Prep: Y'all need index cards with clues. I effort to make about xxx. This takes some prep time, but if the questions are harder you tin use less because information technology will take each team longer to answer the questions. If you're having a hard time coming up with that many on the specific unit you're reviewing throw in some review questions from prior units. And relieve the cards to reuse at the stop of the yr for finals and for coming years.

I love this game and have made cards for several topics. Global history teachers, if you're brusque on time, or just want to come across how I've done it, you tin access review cards for the Scientific Revolution & Enlightenment Era or Imperialism they're a click away. U.S. history teachers, you can endeavor my cards for the Civil State of war or the Great Depression. You could too use these cards for both Pictionary and Password. Hope these resources are useful to you!

BATTLESHIP

A colleague of mine turned me on to this game and it's fun (thank-you, Brendan!). Students go to throw paper assurance! But it's besides challenging and an first-class review for a unit.

How it Works: You first with groups of 4. Each group has to create 5 questions for the topic beingness covered. They cannot be questions that allow a yes or no question. Each question should be written on a dissever sheet of newspaper.

Now the battle begins. Starting with a squad called by picking a number or stone, paper, scissors — whatever floats your boat — the team throws their "bomb to some other team. That team has ii minutes to read the question, hash out and respond. If they get it right it's their turn to throw a "bomb". If they get it wrong ane of their two battleships are sunk. Play continues until their is one victor.

Materials & Prep: This game is EASY prep. Create a PowerPoint slide of the rules. Walk around to ensure that questions are appropriate. You lot can allow open notebook while playing or not.

If y'all're a teacher who likes props you can impress out pictures of battleships or plastic toys for each group and have them abroad equally they're sunk. To accept it to another level bring in dollar store tub toys equally battleships and float them in a basin of h2o. When a battleship is sunk play an appropriate sound consequence and push ane of the boats to the bottom of the water.

BINGO

Who doesn't similar Bingo?! I apply this game ofttimes as a review.

How it Works: Students each get a different Bingo card with review terms on it. Walk around and have unlike students pick a term from a bag. They take to requite the class a definition or explanation of the term, non simply say information technology. This allows for a deeper, more meaningful review. The student calls on students until they place the term.

Yous can play direct Bingo, L shape, inner circle, outer circle, "X", stamp, and finally total bill of fare.

Materials & Prep: There are 2 means to implement this. The first method is that you merely make copies of a bare Bingo board for each educatee and display a minimum of 24 terms on a PowerPoint. Students are in charge of writing one term in each box (except the free middle box of course) in any order they wish.

The second method is to distribute pre-made Bingo cards with the terms already filled in. I accept created a FREE Bingo Review for the Enlightenment Era, which is useful for both global and U.Due south. history teachers. There are bingo cards pre-made for the French Revolution besides that includes thirty different scrambled bingo cards and a vocabulary review handout.

digital dice

Digital Die

I happened upon a pair of digital dice and was hooked! These are awesome for review games, but work to gamify anything yous're doing in your course on a mean solar day-to-day basis. It's a PowerPoint slide. You simply click to ringlet the dice and click again to stop the roll. I accept a whole separate postal service on them here, including a link to download our own fix! Check information technology out if you're interested.

LIFE'Southward TOUGH, Go A HELMET

This is a group game (groups of 4 works well) that involves answering questions and gaining points — or losing points if yous're unlucky!

How it Works: Brandish a medium-to-challenging question with clear instructions: Identify 3 causes of the French Revolution in a full sentence. One group fellow member writes the full question for the group (recorder should be rotated). The group discusses the question and writes the reply once they've figured it out. Another group fellow member is the runner (likewise should exist rotated) and brings you the answer.

The commencement 3 groups to deliver the correct answer become to the white board where there are Post-it notes. The three winners each take a Postal service-it which has points on the dorsum: 5, 10, 15, -5 or -ten. The reason for the negative points is 2-fold. Firstly, it makes the game more risky. Secondly, there are invariably 1 or ii teams that start to boss a game, this evens the playing field. Continue on to Rounds 2 – 10. Whoever has the nearly points in the end wins.

Variation: You can up the stakes for the concluding few questions by having a double-bonus rounds where the 3 winners can take two Post-its instead of one.

Materials & Prep: The 2 things you need are:

  1. A PointPoint with each question posted on a unlike slide
  2. Between 35-45 Post-its with points written on the mucilaginous side.

Stick the Post-its randomly (or in rows if you're a bit OCD) all over your whiteboard or any smooth surface. I'm not going to lie; it does take a few minutes to brand and stick all those Post-it notes. If you're playing this game with numerous classes elicit the assistance of students, if y'all have access to service students or class helpers.

Create the questions to encompass major concepts y'all desire the students to review and make them somewhat difficult. If the questions are too like shooting fish in a barrel then it'due south a content of who can write faster, rather than knowing the subject matter. I wrap up the grade by distributing the 10 questions from the game on a handout and ask students to answer them for the last ten minutes of class. This reinforces the review that just took identify and gives them a study guide.

Here is my classroom whiteboard with some of the Mail service-its.

WHEEL OF FORTUNE

This is not a game for a rowdy class. It entails throwing a beach ball from team-to-team and not all classes tin can handle that. However it'southward fast paced, fun and can exist as rigorous as you want to go far.

How it Works: In groups of four the instructor throws the beach brawl to a group. Whoever catches information technology has 30 seconds to answer your question. If they get information technology right they become to the spinner to run into how many points they get. That team so throws to another team and the game continues. You tin end the game when a team reaches a sure number of points or stop at a prescribed time to ascertain the winner.

Materials and Prep: Patently, you demand a embankment ball or an equivalent (nerf ball, paper ball, etc.) You can invest in a prize wheel for your classroom, which can exist used for diverse other purposes likewise.

My girl purchased one and uses information technology weekly equally an incentive for her students as well as for teaching and review games. She gives out raffle tickets all week for various adept behaviors. On Friday any student with ten or more tickets can spin the bike for a prize (homework laissez passer, +5, candy, pencil, etc)

It's not the highest quality they sell, just Jackie says information technology gets the job done. You can too write on each department; information technology'southward similar a whiteboard. You tin check the cost on Amazon here.

Finally, you demand a list of questions to pose to your students. This can be created alee of fourth dimension or done on the wing, depending on you comfort level with "winging information technology".

Basketball

Boys and girls love this game. It tin also exist added to any of the other games. When a group gets an answer they get the prescribed amount of points AND get to shoot for extra points.

How it Works: Divide the class into four groups. One group gets to pick the question for some other. Merely accept a stack of index cards facing down, so they don't know if they're choosing a hard or easy question. Grouping ane has 30 seconds to answer the question. If they get it right they get x points. The group chooses a shooter who gets ii shots at the basket for an actress v points. The game continues until a set amount of points or fourth dimension.

Variations: If a grouping does not get the answer you can go to the next grouping, and so the next, etc. Another variation is to accept a double bonus circular at the finish to permit lagging groups to effort and catch up so that they don't give up and "bank check out" of the game.

Materials

Materials & Prep: Write downward twenty easy and 20 difficult questions on index cards in preparation for playing the game. You lot too need a basketball hoop and basketball game. We share 1 in my department. The really flimsy ones tin can be frustrating. This is a solid hoop which you will have for years and is less than $25.

PLICKERS

This is a cracking way to exercise multiple choice questions. Students enjoy Plickers much more than than traditional paper and pen methods of review.

How it works: Each student is given a canvas of paper with a QR code that is unique to them. A multiple choice question is posted on PowerPoint. Students concord up their Plicker with their answers (each side has a 1-4 and they plow the card so that the correct respond is on peak). The instructor scans the room with an  app on his phone and records all the answers. The app tallies all the answers and evidence each student's correct or incorrect answer.

Materials & Prep: Plickers is a free app that you download on your phone. Simply sign upwards and upload your classes onto their site. It's very user-friendly. The site volition generate QR codes on each Plicker for y'all to print out. I like to laminate mine and they can be used again and once more. Generate multiple pick questions from Problem-Cranium, old NYS Regents exams or Googling.

REVIEW GAMES FROM Effectually THE Internet

The above games are all tried and vetted in my classroom. I surfed the web to find other review games that seemed like fun (and I will try in the time to come). Here are the ones that I especially liked.

The following games are from Teach4theheart.

RACE TO THE BOARD

KAHOOT

Teachhub.com described several review games in their article. Three I really liked are

Pass THE Chicken

MONOPOLY

Embankment Ball

Scholastic describes 2 archetype games here scholastic.com

MILLIONAIRE

FAMILY FEUD

Finally here is a game with a fun name at Toengagethemall.blogspot.com

GRUDGEBALL

CONCLUSION

Playing games in course has so many advantages. It changes the tone of the classroom and allows you to interact with the students in a more breezy manner. You become to see unlike sides to students (some are incredibly competitive!) You can assess student comprehension and recall in a nonthreatening  atmosphere.

Prizes can have many forms. My get-to is extra points on the test the we are reviewing for. Other possibilities are candy, their names posted or a homework pass. 1 colleague gave "bragging rights" to the winning team in each class. He told them that they could officially declare themselves "Global History Badasses" or something similar for the rest of the twenty-four hours. The students bought into it, much to my surprise!

Whichever game you play and prize you give enjoy the levity. Educational activity is often stressful; nosotros need to embrace those fun and sometimes inspiring moments when nosotros can. And so become play, good instruction demands information technology!

If you'd like to download a copy of this commodity click here.

gorewhour1999.blogspot.com

Source: https://teachnthrive.com/teaching-ideas/review-game-ideas-for-high-school/

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